ShowStoryText("You come across a tribe of semi-friendly seeming natives, who promptly feed you with a surprisingly delicious broth and take you to see their leader. The chieftain is a placid but important-looking fellow, and a round of miming with his guards seems to indicate that he is expectant of some manner of gift. What do you do?");
if InInventory("{2}") then
AddChoice("Give him the Glimmering Necklace", "[2]");